![]() With this secondary extra attachment, it’s possible to surprise the opponent with an unexpected Star Blaze, or alternatively, it’s a good way to regain tempo when falling behind a bit. That’s why we have one Raihan in the deck. You get one extra Energy per turn, which is great-but if that’s all you’re using, it’s pretty easy for your opponent to know when you’re going to attack. One problem with Magma Basin is that it’s very predictable. In addition, I play two Marnie, which is just a generically good draw Supporter that provides some hand disruption, an aspect that should not be underrated even if it isn’t part of the deck’s main strategy. It’s also a Supporter card that doesn’t completely replace our hand, which is important when we have multiple copies of Magma Basin in hand that we want access to on future turns. Most decks at the moment like to have a lot of Pokémon in play, so Zinnia’s Resolve usually allows us to draw a nice number of cards. I’ve decided to include Zinnia’s Resolve, which is yet another card that can get Fire Energy into the discard pile. Another option to discard cards is, of course, Professor’s Research, the best draw card in the deck.īesides Professor’s Research, there are multiple good Supporter cards you could fit into the deck. Two great cards that allow us to do so-and also work perfectly with our support Pokémon lineup-are Ultra Ball and Quick Ball. ![]() Since Magma Basin attaches Energy cards from the discard pile, our deck needs to be able to easily discard those Energy cards. In particular, Crobat V is great because it allows us to draw extra cards on top of using a Supporter for the turn, which makes it more likely to find the Magma Basin we need. These are the two support Pokémon that can turn any “Ball” Item card into a fresh hand, making them immensely important for the deck to function consistently. Rounding out our Pokémon lineup are two Crobat V and one Lumineon V. Mew might not be completely essential, which is why we see only two copies of it in the list, but it very much helps in smoothing out the deck’s consistency. It’s also the ideal Pokémon to open with at the start of the game. We need a Pokémon to have in the Active Spot while attaching Energy to our attackers on the Bench, and Mew fulfils that role while providing a nice consistency boost with its Mysterious Tail Ability. ![]() Mew fits rather well into strategies that include a lot of switching options. With both Air Balloon and Switch in the deck, we should rarely have trouble using Magma Basin with the correct Pokémon. I’ve also included two Switch for some extra mobility. Air Balloon is perfect for this deck because all of our Pokémon have a Retreat Cost of 2 or less. Magma Basin only works with Benched Fire-type Pokémon, which is why the deck needs to include a lot of cards that allow us to switch in and out of the Active Spot. Its 90 damage, plus 230 from Charizard VSTAR’s Explosive Fire attack, adds up to 320, which covers most of the Pokémon in the game. In the meanwhile, we can use Moltres to either take out low-HP Pokémon or set up bigger Knock Outs. It is by far the most important piece in finding success, and many of the other cards in the list are chosen specifically to work well in combination with it.Īnother Pokémon that synergizes perfectly with Magma Basin is Moltres, and it happens to be a great partner for Charizard VSTAR, too! Even with access to an extra Energy attachment, it takes more than one turn to get Charizard VSTAR ready to attack. Drawing Magma Basin early and keeping it in play will be the key to winning games with this deck. Not only does it give us an additional Energy attachment per turn, it also activates Explosive Fire’s extra damage. The challenge for this deck will be the high Energy cost of Charizard VSTAR’s attacks, but that’s where the new Stadium card Magma Basin comes into play.
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